Wanderstop, a cozy game about change and tea, coming to PS5 March 11, 2025

My name is Jenny, and I’m the Communications Director for Ivy Road, the indie studio currently developing Wanderstop. Our team is proud to announce that Wanderstop will be released on PlayStation 5 on March 11, 2025. We are eager for the chance for players to step into Alta’s shoes and contribute to PlayStation’s tradition of representing impactful, emotional storytelling in games.  

A Mysterious Tea Shop

In Wanderstop, you’ll play as a former tournament fighter named Alta who has to put her troubled past aside to tend a charming shop and brew tea for its various customers. One would anticipate that after a lifetime of dedication, determination, and constant competition, Alta would welcome the opportunity to slow down. But Alta isn’t quite like everyone else, and this golden opportunity for rest is something she wishes she could escape. Instead of fighting, Alta must spend time growing and harvesting the ingredients needed for tea and mixing them in an unusual tea-making contraption, speaking with the many travelers who pass through the shop, learning their stories, and making tea to match their unique requests. 

In your downtime, you might tidy up around the clearing, decorate the shop in your style, or just sit on a bench with a cup of tea and listen to your own thoughts. Maybe doing nothing at all is okay. The shop demands patience and rejects those who have come only in the pursuit of growth unchecked. 

Inspired by Personal Experience

Creative Director Davey Wreden’s experience with burnout initially inspired the concept of Wanderstop, and as the team and project grew, each member brought their perspectives to the table. We also drew from the groundwork of many narrative and cozy games that have also explored challenging topics.

In our release date announcement video, we had the opportunity to share a bit of Davey’s journey. Years ago, he wrote and directed two games – The Stanley Parable and The Beginner’s Guide – and after finishing those games, he felt incredibly burnt out. In the hopes of bringing some balance to his life, and to inspire a healthier work/life balance, he started to explore making a cozy game. As he progressed, he discovered that playing cozy games can provide lots of relaxation – making them still contain the stresses and challenges that all game development holds.